Serious sam gba12/13/2022 Hit detection is the biggest issues you’ll notice the moment you try to shoot down some kamikaze, only to find a point blank shot misses. Unfortunately, working in limited hardware trying to make a faux-3D FPS carries with it challenges the team couldn’t quite overcome. There’s even a four player death match mode if you have some friends and enough link cables. The music is a bit blasted through the GBA sound system, but the actual compositions are solid enough. Even the double barrel shotgun has some solid reloading animation. Enemies look like weird sprite blobs from a distance, but show a good deal of detail up close, while Sam’s weapons look faithful to their original PC models. The use of color makes some subtle differences in atmosphere between the two settings, Egypt using a heavy amount of orange and Rome having a blue tint, and there’s even added sky and bits of architecture. The game is technically impressive for what it manages on the limited hardware. It’s barely anything, but it’s a Serious Sam game on the GBA, so did anyone expect much? They tried to scout for Mental in other time periods, only for a team to disappear and Sam having to go back to Egypt to look into things, the adventure ending in ancient Rome. The story this time, now made completely non-canon with the ending of Serious Sam 3, takes place after First or Second Encounter with Earth scientists back in Sam’s time having figured out how to fully use the time-lock. Needless to say, it didn’t end well, but not due to a lack of some serious trying. It was a FPS on the Game Boy Advance, a handheld famously awful for 3D game development. Next Encounter was a mostly forgettable console FPS that just kept the series wheels turning as usual, but Serious Sam Advance was something ambitious that couldn’t ever possibly accomplish what it wanted to accomplish. 2004 saw the release of two spin-off titles for Sam “Serious” Stone, both made by Climax. There’s only one of these spin-offs worth a full article, and it’s arguably the series biggest failure. ![]() It’s a series with a simple foundation that doesn’t deviate too hard from that, and when it does, it’s usually in small projects that are equally as simple in other genres. Writing about every Serious Sam game would eventually get old.
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